…co-starring her pet emu, Yvette
Mr. Cross Goes Mad
Well, really, that’s pretty old news. What I really mean is that, due to reading vast amounts of Narbonic recently (in order to have read the entire 5 years worth of strips), as well as reading that Atlas Games has THIS coming out, I’ve been thinking about madness quite a bit.
Now, by madness, I mean the fun mad scientist type of madness, not the real world types of madness that affect crazy people and the religious righties and neocons and people like Paris Hilton. No, I’m talking about world conquering, brain switching, giant robot building, insanely laughing, GETTING REVENGE UPON THOSE FOOLS AT THE INSTITUTE WHO LAUGHED AT ME! type of madness.
And I’m thinking of putting an adventure together about it.
More on this as it develops.
Oh, while I have y’all here, if you haven’t voted in the most recent storytelling poll, please go do so. I’ll be writing up the next scene for Violet tomorrow.
My friend Edward and I have this routine we like to do regarding this sort of thing;
“Mad? They dared call me MAD? Well, when my army of mechanical drones release my nerve toxin upon the city at the stroke of midnight, I shall… !”
“I shall…”
“I shall prove them absolutely RIGHT! What am I DOING?”
Then we lie down on the nearest couch;
“So there I was in my “secret lair“, talking to myself… And that’s when I realized I needed help, Doc.”
I have to admit my recent rather-freeform high magic campaign does seem to be turning into something functionally indistinguishable from Girl Genius. Which just goes to prove the lemma of Clarke’s Axiom*, that “a sufficiently advanced magic is indistinguishable from a rigged demonstration.”
Still, there is something players find immensely comforting when playing in a game where Common Sense is effectively a disadvantage (although I am tempted to create a mysterious opponent who just happens to be a nine-year old who has read the How to be an Evil Overlord list(s), but, frankly, I think that would rather overmatch the players).
* Of course that was, Rodney Clarke, a local prestidigitator and conjuror of small fluffy animals out of expensive evening wear.
Sounds very cool, but you know it’s just Once Upon A Time done up all mad scientist-y instead of all whimsical fairy-y . . .
Not that it won’t be a hoot to play.
Sorry to take advantage of your LJ to post a non-LJ related comment, but I wanted to thank you for putting together the Toon Munchkin rules. I ran it at a con earlier this week, and the players all told me they had a lot of fun.
I am just going to leave you witha quote from the game. I will let you try and figure out for yourself the context.
“I try to convince the puddle that I am a mouse!”