Doc Tempest And The Man Of Iron

…from the June, 1972 issue
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The Doclopedia #1,679
New Spells: Ool’s Fearsome Diversion

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For wizards of the Fourth Circle or above, this spell can allow for escapes, attacks, or as the name implies, diversions of your target’s attention.

When cast, this spell will create a single large creature of the caster’s choosing to appear wherever the caster desires, within a range of 90 feet. It must be a creature the caster has actually seen at some time. No mere illusion, this creature can deal a moderate amount of damage if it attacks. Said attack will, of course, be appropriate for the type of creature chosen.

The sudden appearance in their midst will cause most beings to panic, or at least be greatly surprised. Either way, the diversion, which lasts only 30 seconds, will allow for escape, attack, or whatever else needs to be done by the caster.

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The Doclopedia #1,680

New Spells: The Mystic Mist Of Dreamwalking

There may come a time when a wizard needs to learn something of a person without asking a lot of questions or using a truth spell. Going into the dreams of another person, while risky, can yield valuable information. Best of all, the wizard themselves need not be the dreamwalker anyone can have the spell cast upon them.

Upon casting, the target person falls asleep and their spirit leaves their body as a light blue mist. This mist can then travel up to a mile away to enter the mind of a sleeping being. Once in their dreams, the dreamwalker can create dreams of their choice, the better to learn about the subject. The degree of control over dream creation and adjusting id based upon the dreamwalker’s intelligence, so it is recommended that the spell not be cast upon fighters, barbarians or others of lesser intellect.

It cannot be overstated that going into dreams is a dicey thing to do. Dreams can be very strange and a dreamwalker can become confused and lose track of their mission. In extreme incidents, they might acquire phobias or mannerisms similar to the target person.

This spell lasts for up to two hours, but will be broken if either the target or the dreamwalker are awakened.