The Light Blue Negligee Of Doom

…and other spicy stories

Doc Update

Hey, kids, remember how I said in my last post that I hadn’t walked on Thursday night because of a sore ankle? Well, it turns out that it was a recurrence of my cellulitis. So now, my infected leg and I are forced to sit around the house, take regular doses of antibiotics and generally be grumpy.

On the good side, I caught this attack VERY early on…earlier than any previous episode…AND it’s the first incidence of cellulitis that I’ve had since the ill fated GenCon 2004 trip, 23 months ago. Hopefully, I’ll be back on my feet in 2-3 days.

World Building Game Stuff

Regarding magic: For many centuries, the only way to use magic was via enchanted items. Items had to be made and enchanted inside strange pyramid shaped magic shrines that dotted the countryside. Once completed, the magical item, be it a ring, sword, plow or self propelled wagon, could be used out in the wider world.

But since the Dark War…and especially since the ManaStorm…the few mages left in the world have found that they can channel magic directly through their bodies. This is risky and unpredictable, especially at medium to high levels, but low level spells are much more stable. Over the last 20 years, the Society of Wizards (who, despite being thinly spread out over Calandria and its surrounding islands, manage to communicate via Varralonese Comm Crystals) has compiled a  list of various spells and how they are cast. The training of Apprentice Wizards has also been stepped up.

How does this affect the Mayor and Adventurer games? Well, in the Mayor game, your village will have one Master Wizard and one Apprentice Wizard. Guard them well, since they would be damn near impossible to replace. In the Adventurer game, if you choose to be a Wizard, I will give you a list if spells from which you will choose 7 that you can cast. I’ll also let you have 3 magic items.

Any questions?