…VERY wild, they are
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The Doclopedia #1,560
Dungeon Rooms: The Fungus Garden
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This room, which has no door, just an open archway, measures 30 feet wide by 90 feet long. The ceiling is 15 feet high. A dizzying array of fungi are growing here, from 12 foot high toadstools to slimy fungal smears on rocks. About half of these fungi are deadly poisonous and a few are hallucinogenic. The other half are harmless, although not all are really edible. Several of both kids are worth upwards of 100 gold pieces per ounce.
The Fungus Garden is tended by 4 Fungus Dwarves, dwarves who were infected by a rare fungus. They should be treated as 4th level fighters who feel no pain and attack until they are hacked to bits (-10 hit points).
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The Doclopedia #1,561
Dungeon Rooms: The Room Of Pools
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Filled with 7 small pools of water, each measuring 5 feet across, this room emits very powerful magic.
The door to this room is trapped with a needle trap and a gas trap. It is also locked. Once you get inside it, the room is round with 6 pools along the wall and one pool in the center. Each pool is a different color. Drinking from them has no effect, but bathing in them while naked will have these effects.
Orange Pool: Makes you immune to fire.
Green Pool: You can cause plants to grow at an accelerated rate.
Yellow Pool: Allows you to polymorph once a day.
Purple Pool: Heals all wounds and diseases.
White Pool: Increases your strength and constitution by 2 points each.
Red Pool: Removes a curse or immunizes you against any 1 curse.
Blue Pool: Bestows the ability to speak with any one animal.
You can only ever bath in one pool, one time. All effects except healing and curse removal last one week. Once you leave, the room will vanish for a month.