It’s Not Smart To Tease A Moose

…the first thing Canadian kids learn
.

.

The Doclopedia #1,562

Dungeon Rooms: The Small Empty Room

.

This room appears to be a 10’X10′ room, completely empty with the exception of some sort of silvery veins of metal in the rear wall. To examine these in any detail, the examiner must be within a couple of feet of them.

The door to the room has two locks, but no traps. The locks are sturdy, but not very hard to pick. Once the locks are unlocked, the metal door swings open easily.

Except this room is a huge Mimic and as soon as one person get close to the silvery veins, the door/mouth shuts and tentacles start to emerge from all 4 walls to attack everyone in the room. There will be from 1 to 3 tentacles per person. There will also be 4 tentacles on the outside where the door was, to deal with anyone outside.

The Mimic will start excreting digestive fluids once one person is at 0 hit points.

You must kill the Mimic to escape/free your friends.

.

.

.

The Doclopedia #1,563

Dungeon Rooms: The Large Empty Room

.

This 40’X40′ room really is just a large empty room, and is safe to stay in. But after encountering the Small Empty Room (which they should always do before encountering this one), expect your players to check this one out ten ways from Sunday and still not trust it.