…so later, I burned his house down
The Doclopedia #6
Islands of Adventure: Sarvinia & Molkos
The twin islands of Sarvinia and Molkos are located in the western portion of the Sea of Beasts, about 300 miles north of the Bodo Peninsula. Both islands are 48 miles long and 21 miles wide. They are separated by a strait that is a mere 4 miles wide and only 100 feet deep at the very center. Molkos is very hilly, with a small central mountain range running most of the length of the island. Sarvinia is much less hilly and has a very gently sloping western shore that is heavily farmed. Molkos has a thriving timber trade and some mining. Both countries are very busy ports of call for trading ships.
The islands were originally settled by two Master Traders, Mr. Sarvin and Mr. Molkori. They brought their extended families, their servants and a goodly number of people looking to get in on the founding of a couple of new kingdoms. Both groups prospered and now, 200 years later, Sarvinia and Molkos are major trade centers. The islands are peaceful and the people get together several times a year for great celebrations. In most respects, the two countries function as one.
But what is life without some sort of conflict? Where is the fun in being peaceful and prosperous and not having to worry about your neighbors spying on you or making you look foolish?
To inject a bit of spice into things, the Royal Families of both islands engage in all manner of oneupmanship. Molkos might acquire some rare magical item for the Royal Museum, so Sarvinia will commission the building of a skyship unlike anyone has ever seen. Then there are the Island Games that take place every 5 years, during which the people of both islands compete in dozens of events ranging from long distance running to chess to dancing. Finally, there are the exploratory missions that find both families sending adventuring parties to distant land just to see who gets there and back first with a good tale of daring do and hairbreadth escapes.
Since the Royal Families pay very well for both adventuring parties and rare items both magical & mundane, the islands are very popular with adventuring folk. In fact, there is even an Adventuring Guild that helps the royalty and the treasure seekers work out deals. Of course, both islands also have businesses that are ready and willing to sell the tools of the trade, be it a 10 foot pole or a well made sword.
Tomorrow: The final island…Foogle Bird Island!
Next Theme: Knives That Do More Than Cut