…and they find a nice pile of horse poop to roll in
The Doclopedia #621
The Dungeon Of…: Endless Descent
This dungeon is set up like a huge corkscrew, with rooms off of the steeply descending spiral main hallway. The whole place is well lit by endlessly glowing orbs and the rooms contain worse monsters & traps, but much better loot, the farther you descend. In most respects, it’s a pretty ordinary dungeon.
How far the dungeon descends is unknown, but the Dwarven Engineer Trob Hammerfist estimated that his adventuring party was at least two miles down when they turned back. The Wizard Veratina claims that her party went two days past Trob’s marking before turning back. All explorers who have ever entered say that the worst part of the whole place is going back up “that fucking steep hallway” while loaded down with loot and fighting monsters. Apparently, about a half mile a day is considered good time.
In a few months, the Gnomish Inventor Andek Flywheel and a group of adventurers will use a wheeled cart to race down the hallway at high speed. They will have a full seven miles of Unbreakable Rope attached to the cart and anchored with their support team at the entrance. Bets are being taken as to which will kill them: crashing the cart or whatever monsters live seven miles down.
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The Doclopedia #622
The Dungeon Of…: Awful Smells
As the name says, this otherwise ordinary three lever dungeon stinks to high heaven. It gets worse with each level. The stench is so bad that many common monsters will not live here. Because of this, expect to meet many slimes, undead, elementals, golems and other creatures that have no sense of smell.
Adventurers that go into this dungeon find that by the time they come out, their sense of smell is gone for weeks. That turns out to be a good thing, because they need to spend about a month bathing several times a day in an isolated village before they stop stinking. Most loot taken from this dungeon takes years to stop stinking.