…I mean the century
The Doclopedia #2,735
The Roleplayer’s Alphabet: Quiet
A place being quiet may or may not be cause for alarm. A place being TOO quiet, is almost always cause for alarm. A GM going quiet and smiling is absolutely cause for alarm.
…I mean the century
The Doclopedia #2,735
The Roleplayer’s Alphabet: Quiet
A place being quiet may or may not be cause for alarm. A place being TOO quiet, is almost always cause for alarm. A GM going quiet and smiling is absolutely cause for alarm.