Meandering Neanderthals

…watch out for those mammoths.

The Doclopedia

About this character:  I’m thinking this may be the oddest OTE character I’ve ever created…and that’s saying something.

#12: The Crime Master

Criminal Mastermind

Part one is a cybernetically and genetically enhanced octopus, weighing about 60 pounds. Part two is a 33 year old brunette female geneticist, weighing about 175 pounds and standing 5’10” tall. Together, they are a mysterious and deadly criminal.

In the mid-nineties, in a top secret U.S. government lab, a project went horribly awry. The exact details are forever lost and only two creatures survived: a woman and a mutant octopus, both quite insane. Linked mentally, and often physically, they formed a strange being that became fascinated by crime and ctiminals. Soon, the creature began calling itself The Crime Master and began plotting spectacular crimes.

Somewhere along the way to it’s first crime, The Crime Master found out about Al Amarja and the Edge. What better place to pull off a first heist than one of the strangest, most corrupt and dangerous places on earth? The heist (the theft of Monique D’Aibainne’s most prized necklace) went off perfectly and caused an uproar that had the whole island in chaos for days.  Over the next two months, The Crime Master pulled off 4 more spectacular and lucrative jobs. It also found out that other Edges existed in many cities around the world.

Since then,  The Crime Master and it’s crew (none of whom know what “the boss” really looks like) have pulled off crimes in Edges from Shanghai to Toronto. Anyone who gets in The Crime Master’s way dies in some particularly gruesome manner, often marked bu missing body parts.

In it’s spare time, The Crime Master enjoys planning even more spectacular thefts…and eating live crabs.

Traits

Just Too Damned Weird (4 dice) Well then, it’s a combination of mutant cephalopod, ultra tech cybernetics and human female, innit? Anyone who sees it out of it’s disguise (mask, dark suit, cloak, bowler hat) will almost certainly go insane. (has a definite Chtulhoid look)

Mentally Complex (3 dice) It’s strangely working mind makes it almost totally immune to psychic attacks or even normal psychological tricks. (gives off strange vibes when it speaks)

Mad Genius (3 dice)  The Crime Master’s IQ is off the scale. (most folks cannot follow it’s complex explanations)

Flaws

None. No, really, nobody has discovered any yet.

5 thoughts on “Meandering Neanderthals

  1. Odd. Wow, she’s so broke (but then, she’s an NPC, innit?)
    No flaws? Not even “compelled to commit criminal acts regularly?”

    1. “Broke”? I’ve never understood that term in relation to a character. How so?
      As for the lack of flaws, see my reply to Myles.

      1. As a PC? Really overwhelmingly broad central trait, with 4D fringe characteristics (driving people mad, etc), combat abilities (I think), etc.
        Not a problem, really, even as a PC, but definately pushing the envelope.

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