…they’re all high on nougat
The Doclopedia #2,486
Updates For…: Stuff You Need: Planetary Scout
1: A good dependable spaceship, preferably one with plenty of room for yourself, a crew and a whole bunch of supplies. Oh, and an excellent communications system, because you’ll be out on the frontier and you may need some help from time to time.
Other possible enhancements include: Warp/Jump/Wormhole drives, sick bay, defensive shields, nanotech repair units, and holodecks.
2: A ray gun of some sort, preferably with settings that go from “Stun” up to “Disintegrate That Motherfucker!”
Please note that “Disintegrate That Motherfucker!” is not a standard issue setting.
3: A good and loyal crew, including at least one alien scientists, a scrappy young ensign and a wisecracking engineer.
Grumpy doctor, sexy & hyper capable comm officer, sentient computer, and overly serious security officer are all options worth looking into.
4: A scout vehicle for use when you land on a planet. Could have wheels, could hover, could fly, but it damned sure better be fast enough to outrun huge alien creatures or hordes of pissed off aliens.
This should be in addition to any transporter technology that you possess.
5: A robot or two. You can decide if you want a smart talking one or a dumb one that only knows like, six words.
We cannot at this time recommend robots or androids from Stark Industries, the Tyrell Corporation, or the Weyland-Yutani Corporation.
6: A good force field on your ship, for when things go south on you and you need extra protection.
This cannot be stressed enough. You may want to look into the new Transporter/Shield Interface, which transports enemy fire back the way it came.