The Sad Tale Of The Weremouse Of London

…everyone laughed at him

The Doclopedia #2,487

Updates For…: Stuff You Need: Dungeon Raider

1: Bravery and determination!

You probably already have plenty of greed and recklessness.

2: The Wizard’s Guild’s list of Class Three Wizards that have not yet raided a dungeon. These young practitioners of The Art are fully approved for use of spells up to 5th level and are surely an asset no adventuring party can do without.

Do try to screen out the clumsy, cowardly, wimpy, and overconfident.

3: Financial backing, because all of the equipment you’ll need is not cheap. Fortunately, the Wizard’s Guild has many members who are not only willing to finance a dungeon raid, but can offer extra incentives to explore certain dungeons and retrieve agreed upon items. Contract terms will vary from Wizard to Wizard and may require your signature in blood.

Interest rates can vary greatly over short periods of time, so stay aware. You could end up owing enough to lock you into another, unpaid, raid

4: Either an experienced thief (cheap to hire, but somewhat untrustworthy) or a Dwarf engineer (expensive, but totally honorable and good in a fight) because those trapped doors, rooms, hallways and treasure chest won’t disarm themselves.

This cannot be stressed enough, as they can also be invaluable in helping you storm castles and break out of prisons.

5: Some sort of healer. While various types of clerics have been popular in the past, the new “doctor/chemists” are becoming quite well received. The downside is that their forms of healing are not as fast as those of a cleric, nor do they fight nearly as well. The plus side is that they don’t need to meditate or pray and you don’t have to constantly hear about how great their god or goddess is.

PAY WHATEVER THE DOCTOR/CHEMIST ASKS! Believe us, it is worth twice that.

6: Hirelings and/or henchmen, because you’ll need somebody to tote your equipment, prepare your meals and fall behind when you are running like hell away from some terrible monster.

Do not abuse or mistreat or underpay these folks. To do so will find your party waking up with no equipment, no weapons, and no food.

7: Healing and resurrection potions, in case something happens to your healer.

DO NOT SKIMP ON THESE!