Dogs Wearing Hats, Cats Riding Bikes, Bunnies Selling Candy

...obviously, you did not take a microdose The Doclopedia #2,733 The Roleplayer's Alphabet: Overthinking Very often, this is a thing that players will do during a game. Sometimes, it's useful, but most of the time it just turns a 4 hour game into a 6 hour game because you are trying to find out why … Continue reading Dogs Wearing Hats, Cats Riding Bikes, Bunnies Selling Candy →

Catfish Dancin’

...in a conga line The Doclopedia #2,732 The Roleplayer's Alphabet: No This is a word you will often hear your GM saying after you do something or say something that totally trashes their scenario/game world/last bit of sanity. Often, this is said as they weep and/or reach for hard liquor.

The Holly Jolly, And Also Crazy Wild, Story Of Mostly Purple Patty And The Farting Santa

...co-starring her pet reindeer, Bing The Doclopedia #2,727 The Roleplayer's Alphabet: Idiots NPCs you meet that won't help you or give you information? They're idiots. Dimwitted monsters? Also idiots. Town guards, minor castle functionaries, people you cheat out of whatever? Idiots!You, every time the GM asks you “Are you sure?” and you go ahead? Idiots.