…saves the virgin? For later, maybe.
(Note on the above: I, personally, have always found virgins to be far more trouble than they are worth. Give me a woman with a bit of experience any day.)
Gaming Stuff
The fantasy series I’m running now is of the “the magic returns” sort of sub-genre. The players start out totally normal, but gradually find out more and more about how the world is fixing to change. They also begin manifesting magical powers and changing slowly into non-human races (elf, gnome, halfling). Of course, this is all done whilst they are on a mysterious journey of discovery and being pursued by an evil group that wants them dead dead DEAD.
I’ve been very pleased with how things have gone, including the fact that up until last session (when I did The Big Reveal), the players were pretty much clueless as to where things were going. This particularly surprised me in Grace’s case, since she reads more fantasy fiction in a week than I’ve read in the last 5 years.
The series is building towards an Action Packed Climax in about 2-3 more sessions. after that, we’ll be playing a session or two of Paranoia (the classic West End Games edition, not the new Mongoose Games version) and then we’ll see what our next series will be. In an informal poll last session, Pulp and more Fantasy polled well. We shall see what happens come March.
Virgins
The advent of effective birth control changed a lot of things.
Re: Virgins
It didn’t change the bleeding, the nervousness, the guilt or the mistaking lust for love that accompanies most deflorations.
Re: Virgins
Kinda my point. Birth control mitigated the major risk associated with “experience”. Virginity lost a lot of its value in the process.
On the flip, I prefer specialists to generalists.