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The Doclopedia #2,411
A Bag Of Many…: Rings
This bag lets you pull out a ring every 24 hours. All magic in a given ring lasts 24 hours, or until used up, at which point the ring disappears.
1: Ring of Major Healing, red and green wood, heals 1d20+4, 6 charges
2: Classy diamond ring, gives +1 to hit with fist wearing ring
3: Plain gold band, grants +3 to hearing checks
4: Ring of the Warrior, made of steel, intelligent (15), grants a +3 to hit, +2 damage
5: Copper ring, has runes on it, total protection vs electrical attacks three times a day
6: Finely crafted gold ring, enhances Charisma by 3 points
7: Invisibility ring, clear glass, 7 charges, each of which lasts 5 minutes
8: Black wooden ring, summons a demon to do your will for 1 hour, 1 charge
9: Silver ring with turquoise, you can create 1 sq. ft. of water, 4 charges
10: Ring of Climbing, gold with spider design, +4 to climbing, 4 charges
11: Ring of Minor Healing, gray & yellow wood, heals 1d4+1, 10 charges
12: Stone ring, lets you understand and speak Dwarvish
13: Iron ring set with a pearl, allows you to breath underwater for up to 30 minutes
14: Silver ring with a cat’s-eye gem, let’s you speak with any feline
15: Ring of Fire, orange and red metal, lets you control, but not create fire, 5 charges
16: Blue ring, unknown substance, let’s you travel back in time 1 minute, three charges
17: Mother of pearl ring, changes your sex while you wear it
18: Ring of Regular Healing, tan and brown wood, heals 1d6+2, 8 charges
19: Rainbow colored ceramic ring, grants you + 2 to armor class
20: Black & red ring, leather, gives you the powers of a vampire for 1 hour.