...I mean the century The Doclopedia #2,735 The Roleplayer's Alphabet: Quiet A place being quiet may or may not be cause for alarm. A place being TOO quiet, is almost always cause for alarm. A GM going quiet and smiling is absolutely cause for alarm.
Tag: stuff
Pookas In The Pouch
...they liked it The Doclopedia #2,734 The Roleplayer's Alphabet: Peril RPG adventures can be filled with all sorts of perils as you go through them. They can be quite thrilling to overcome.RPG players can also face peril by never bringing snacks or by touching somebody else's dice.
Dogs Wearing Hats, Cats Riding Bikes, Bunnies Selling Candy
...obviously, you did not take a microdose The Doclopedia #2,733 The Roleplayer's Alphabet: Overthinking Very often, this is a thing that players will do during a game. Sometimes, it's useful, but most of the time it just turns a 4 hour game into a 6 hour game because you are trying to find out why … Continue reading Dogs Wearing Hats, Cats Riding Bikes, Bunnies Selling Candy
Catfish Dancin’
...in a conga line The Doclopedia #2,732 The Roleplayer's Alphabet: No This is a word you will often hear your GM saying after you do something or say something that totally trashes their scenario/game world/last bit of sanity. Often, this is said as they weep and/or reach for hard liquor.
Spider and The California Kid Flee The Scene
...at a casual walk, but still... The Doclopedia #2,731 The Roleplayer's Alphabet: Magic Items When it comes to magic items, they are usually either very powerful with few charges, not to powerful with plenty of charges, or somewhere in between and cursed. Sorry, but we don't write the rules.
F, The Creature Out of Time
...a Roger Corman film The Doclopedia #2,730 The Roleplayer's Alphabet: Little People Halflings, brownies, pixies, fairies, there are lots of little people out there. Halflings are nice enough and serve some great food & drink. Other little people may be helpful, or they might be pranksters, or they might just be a pain in the … Continue reading F, The Creature Out of Time
Bold Moooves, Mr. Bull
...the sheep call him a baaaadass The Doclopedia #2,729 The Roleplayer's Alphabet: Kings Kings come in three flavors: Kindly, despotic, and a puppet controlled by some evil asshole. The first two can be fine to work for, depending upon whether you are noble problems solvers or amoral murder hobos. The puppet kings are best avoided, … Continue reading Bold Moooves, Mr. Bull
The Holly Jolly, And Also Crazy Wild, Story Of Mostly Purple Patty And The Farting Santa
...co-starring her pet reindeer, Bing The Doclopedia #2,727 The Roleplayer's Alphabet: Idiots NPCs you meet that won't help you or give you information? They're idiots. Dimwitted monsters? Also idiots. Town guards, minor castle functionaries, people you cheat out of whatever? Idiots!You, every time the GM asks you “Are you sure?” and you go ahead? Idiots.
Ox Socks
...hard to find The Doclopedia #2,726 The Roleplayer's Alphabet: Hauling Ass Something you should do when the odds are against you, but probably won't. This could make your GM laugh, cry, pour another drink, or all three.
Wandering Moe Is Gone Again
...who knows where The Doclopedia #2,725 The Roleplayer's Alphabet: Gold A wonderful substance that you'll either have too much of, or too little of. If the former, trust the GM to make sure you get rid of it by buying things. If the latter, the GM will offer up dangerous ways to earn more.
Pants Or No Pants: A Debate For Our Times
...we favor no pants The Doclopedia #2,724 The Roleplayer's Alphabet: Fireball DO NOT CAST THIS WHEN YOU ARE ALL IN A SMALL SPACE!Go back and read that again.Again.Now remember it and maybe the other players will never hate you.
Not In This Issue: Violets, Baking Biscuits, And Quilts
...try again next month The Doclopedia #2,723 The Roleplayer's Alphabet: Enemies In Disguise You'll meet these folks right before that dagger enters your liver, or sometimes when you wake up and find most of your stuff gone.
Cakes & Quakes
...in California The Doclopedia #2,722 The Roleplayer's Alphabet: Dungeons Sometimes they lead to fortune and glory, sometimes to death, sometimes to deeper and far worse places. They can also lead to player tears and GM laughter, or vice versa.
All The Young Gorillas Love Alice
...didn't Elton John do that one? The Doclopedia #2,721 The Roleplayer's Alphabet: Carnivorous Plants Not those little Venus Flytraps or Sundews you might be thinking of. Oh, no, these could be trees that snatch you up and bite off a leg, or vampire grass, or vines that entangle and devour. Might be a good idea … Continue reading All The Young Gorillas Love Alice
Dancing With My Chickens
...we do the tap The Doclopedia #2,720 The Roleplayer's Alphabet: Blademaster A person you fighters might hope to become, but more likely, the guy you'll meet who kicks your asses in a sword fight. You might try just buying him off not to kill you.
Tales Of Squishy Madness
...pretty gross, really The Doclopedia #2,719 The Roleplayer's Alphabet: AntidoteThis is something you will either not have any of, or you'll have plenty, but not the right kind. So don't just by poison antidote, buy some for venom, too. Just hope your GM doesn't differentiate between poisons or venoms.
At The Intersection Of “Fuck Around Street” And “Find Out Road”
...which way to go? The Doclopedia #2,718 Variations On A Theme: The Neverending Trek INTERDIMENSIONAL TREK What if the Enterprise and her crew were assigned to explore alternate realities? How would they fare in the Star Wars universe? Or the Five Galaxies of the Uplift reality? What would Captain Kirk do if he discovered Ringworld? … Continue reading At The Intersection Of “Fuck Around Street” And “Find Out Road”
The Garage Dwarves Fix The Car
...by cutting the truck nuts off The Doclopedia #2,743 The Roleplayer's Alphabet: Yellow Snow Don't eat it or fall into it. Don't you listen to Frank Zappa? Oh, and if that area of yellow snow is more than a few inches across, be on your guard. If it's several feet across, just start running.
The Five Blue Budgies Ride A Train
...to adventure! The Doclopedia #2,717 Variations On A Theme: The Neverending Trek SEA TREK Forget about space! It's the 16th century and there's a New World to be explored. This series is less about the Trek universe and more about dropping your fave Trek crew onto a bigass sailing ship and seeking out strange new … Continue reading The Five Blue Budgies Ride A Train
Vampire Pugs
...these are 4 hit dice monsters The Doclopedia #2,717 Variations On A Theme: The Neverending Trek MIRROR TREK Forget the Mirror Universe of Deep Space Nine, THIS series is set in the MUCH cooler Original Trek version. Play all your fave Trek characters, but play them as evil! Screw this Prime Directive stuff, OUR mission … Continue reading Vampire Pugs
The Nightmare About The Floating Eyeballs
...I woke up sweating The Doclopedia #2,716 Variations On A Theme: The Neverending Trek TREK 1899 Here, we use the Space 1899 concept with the Star Trek milieu. Instead of Romulans, you can have Mars crawling with mutated Germans thirsty for conquest. Venus might be home to the Klingonesque Japanese, for whom honor and battle … Continue reading The Nightmare About The Floating Eyeballs
Cinnamon On The Bed
...it was an accident The Doclopedia #2,715 Variations On A Theme: The Neverending Trek Techno Accurate Trek Let's face it, in the REAL 23rd/24th century, a lot of things will be VERY different than Star Trek depicts them. Computers will be smaller, possibly organic, and much more powerful. Robots, who may be self aware, will … Continue reading Cinnamon On The Bed
Zero Hour In The Dark Dungeon
...maybe start running NOTE: These entries originally appeared in Alarums & Excursions The Doclopedia #2,714 Variations On A Theme: The Joys of X It Takes An X To Catch An X Ya know, if I was going to be selecting agents to investigate paranormal activities, I'd look for PARANORMAL AGENTS. Sure, Mulder and Scully are … Continue reading Zero Hour In The Dark Dungeon
Space Candles For Sale
...in 19 lovely colors NOTE: These entries originally appeared in Alarums & Excursions The Doclopedia #2,713 Variations On A Theme: The Joys of X What X Files? There ARE NO X Files! This is the twist that I use in the CyberPulp universe. The FBI (or rather, the secret X Unit of the FBI) is … Continue reading Space Candles For Sale
A Box Full Of Fingers
...EWWWWW! NOTE: These entries originally appeared in Alarums & Excursions The Doclopedia #2,712 Variations On A Theme: The Joys of X The Wild Wild X Files If this one isn't tailor made for a Castle Falkenstein game (set mostly in North America), I don't know what is. So what if the FBI has to pop … Continue reading A Box Full Of Fingers